Randall Barilea​​
Designer​​​​​​​​​​​​
​​There and Back​ is a complete, single-playergame built in the Unity engine for my final project at Vancouver Film School's Game Design program. My team mates were Oscar Aguirre, Dominic Patrick O'Grady and Jordan Fiander. I was responsible for Level Design, Project Management, Audio Design and some General Scripting and Environmental Design. Our game features 10 levels across 3 different environments. Feel free to download a copy of our game at:
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http://projects.myvfs.com/games/gd21_thereandback/​

*Note: While keyboard controls are available, for the best possible experience, please use a Microsoft PC game pad if available.
There and Back is a side-scrolling, platform-adventure that has 2D gameplay with 3D models. You play as The Boy who must escape the Shadow World and return home. The Core Mechanic is The Snap ability. Using the Night Light artifact, the Boy can draw out his shadow which mirrors his movement and position. Activating the Night Light again will Snap The Boy to the shadow's position as long as it is not obstructed. Featured here is our first environment; The Cave.
This is our front-end menu. As soon as you select New Game, the buttons fade away to play a short machinima of The Boy's lamp light flicker then turn off. Shortly after, a giant shadowy hand rises from the ground to pull The Boy through the bed and into the Shadow World.
This is an image of our third and final environment; The Clocktower. This is where I did majority of my general scripting in tandem with our main scripter Jordan Fiander. This features a lot horizontal movement and requires quick assessment and reflexes to succeed. Throughout the course of the game, my design revolved around rewarding the player for lateral-thinking in some segments and quick-reflexes in others.
There and Back is a side-scrolling, platform-adventure that has 2D gameplay with 3D models. You play as The Boy who must escape the Shadow World and return home. The Core Mechanic is The Snap ability. Using the Night Light artifact, the Boy can draw out his shadow which mirrors his movement and position. Activating the Night Light again will Snap The Boy to the shadow's position as long as it is not obstructed. Featured here is our first environment; The Cave.
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