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​Checkmate is a Capture-The-Flag map created with the Unreal Development Kit in a 2-man group with Dominic Patrick O'Grady. The map features a base for each side and 3 levels that  shift, transform and dynamically adjust through the course of gameplay. To really bring a sense of co-operation and team interaction, 4 classes were created from the ground-up with each having strengths and weaknesses. These two elements encourage and reward strategic choice, from deciding the composition of classes within a team to using the terrain layout to one's advantage.​

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