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​Judgement is a Deathmatch map that I environmentally decorated and lit. This level was not designed nor built by myself. Originally it was meant to be an cavernous setting with the highlight being a laser beam that occasionally fired down a high-traffic section. I redesigned the map around a gothic/supernatural theme while still accomodating the pre-built focal point of the map. My personal goal was to go as far from the original decorative concept as possible while providing a fun, playable space that highlighted areas of importance.​

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