Randall Barilea​​
Designer​​​​​​​​​​​​
​​Power Struggle​ is a Deathmatch-style map created with the Unreal Development Kit. The map features 3 levels including a large space station area that can be accessed. The visual design concept is a mining facility that uncovers a rare resource is attacked by an alien ship that seeks it as well. It supports up to 6 players and focuses on fast-paced, agile and chaotic combat​.​
Players must fight as an alien mothership attempts to extract a rare and powerful resource from the remains of a planetary mining facility. With plenty of jump pads and opportunities to fall, disorienting and misdirecting an opponent can be more deadly than just trying to shoot them.
The first focal point of the map is coveted resource on the lowest level. This has the most sough-after item, the U-damage, sitting in the centre. Risk and reward comes to mind though since trying to retrieve it will drastically slow down the visitor's movement, making them extremely vulnerable for a short time.
The other area of interest is the mothership hanging above the warzone. After using the teleport chambers located on the 3rd floor, players who navigate around the sweeping defences will have the opportunity to collect weapons and armour. More importantly though, there is a console that allows the user to activate the mining lazer which fires directly down the centre of the level, incinerating any player caught in the crossfire or trying to grab the U-damage.
Players must fight as an alien mothership attempts to extract a rare and powerful resource from the remains of a planetary mining facility. With plenty of jump pads and opportunities to fall, disorienting and misdirecting an opponent can be more deadly than just trying to shoot them.
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